![]() Art & Architecture history or theory knowledge.Experience in movie or theater production.Understanding the rules of 3D composition.Experience with texture-baking and PBR texturing techniques.Experience with modeling high-poly and low-poly assets.Mapping or modding experience for FPS games.Names or builds of games/mods you have worked on.2D, 3D art examples (renders, highpoly/lowpoly models, drawings, sketches).Level designs (documentation) you have worked on.Maps or levels you have produced for any videogames.Passion for playing and creating games.Passion to learn new things and workflows.Excellent communication and team skills.Ability to express ideas visually and to work with documentation.Basic 2D drawing skills (analog or digital).Moderate 3D modeling skills (3DS Max, Maya, Blender, …).Good knowledge of the old-school FPS genre (Quake, Duke Nukem 3D, Doom, Dusk, Amid Evil, Prodeus, etc.).Close cooperation with the game and level designers to create a consistent and engaging gameplay experience.Designing combat situations and challenges in the levels.Creating level blockouts based on approved diagrams and sketches. ![]() Creating level diagrams and sketches according to provided or self-produced level design documents.Level ideation and production of level design sketches.We prefer someone with residency in Bratislava, but remote work is also possible (outside of Bratislava or even Slovakia). The position is suitable for someone with experience with creating mods and maps for FPS shooters (Quake, Doom, Duke Nukem 3D, …), but also a promising junior is welcome. As a level designer, you will be responsible for creating blockouts of levels, creating visual level-design documents, designing gameplay situations, and building level environments themselves. We are looking for a talented level designer to join our team remotely or in-house (home-office during the pandemic).
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